About us
JoyFlick is a platform for casual skill-based arcade games with real-money tournaments — part of the Elympics ecosystem. The better player wins, not the luckier one. Visually we aim for the energy and shine of a casino, in a lighter, friendlier style. The team works in Poland; the company operates in the US.
Who we're looking for
A game artist who's at home in the casino / social casino aesthetic: polished symbols, rich colors, clean UI, and effects that make a win look like a win. We're open to a freelance or consulting arrangement — you don't need to join full-time. You'll shape the look of our games and the creatives that bring players to them.
What you'll do
-
Game assets: symbols and icons, game UI elements (buttons, panels, counters, win screens), backgrounds, game logos.
-
Motion and effects: simple animations and effects (wins, bonuses, transitions). Spine and/or After Effects a plus.
-
Marketing and UA: user-acquisition creatives (statics, short animations), social media graphics, banners, assets for ads and landing pages.
-
Brand kit: work within the JoyFlick identity (Syne + DM Sans, green #0BA800) and extend it where a game needs its own flavor.
-
Work with game designers and developers: prepare assets for implementation (export, atlases, resolution variants).
What we expect
-
Experience in game art for casino, social casino or casual mobile.
-
A sharp eye for color, composition and small-screen readability.
-
The ability to work in an established style and brand kit, not only your own.
-
Independence: you take a brief, come back with proposals, and iterate on feedback.
-
Communicative English (documentation, part of the team and partners).
Nice to have
-
Spine or After Effects (symbol animation, win effects).
-
Experience with UA / performance-marketing creatives (A/B test variants).
-
Familiarity with the asset pipeline for Unity or HTML5 engines.
Portfolio
A portfolio is required — a link (ArtStation, Behance, Dribbble) or PDF. It should show casino-style game art. That's it.